Counter-Strike: Global Offensive - Review

More update than honest-to-goodness sequel, Counter-Strike: Global Offensive maintains much of what made the original Counter-Strike (and Counter-Strike: Source) so fantastic, while adding a couple of new game modes, both of which were based on user-made mods to the original game. In this update, Counter-Strike continues to enjoy the enthralling gameplay and near-perfect balancing that took it from a cult hit in college dorm rooms to one of the seminal games in the multiplayer first-person shooter genre.


In case you're unfamiliar, Counter-Strike is an entirely multiplayer experience. You can play offline against AI bots, but these are still merely simulating what it's like to play online, rather than really giving you a single-player game. The good news is that this is as good as online team-based shooters get. In the traditional game mode, there are two types of matches and two tiers of play. Casual level is for newer players and removes aspects like friendly fire and the need to purchase armor and ancillary items each round (more on that in a second). Ranked level is the original style of CS, with all the "realism" settings enabled, but it also features a comprehensive skill-based ranking system to try to balance teams and place good players with other good players.

Both of these tiers feature several maps--original CS maps like de_dust are reproduced here and still going strong, mixed in with entirely new maps--and each map is tied to one of two game types. In Defusal, one team (the Terrorists) must plant a bomb at a critical site and defend it until it explodes, while the other team (the Counter-Terrorists) must try to either prevent them from planting it or defuse it before it goes off. The other game type, Hostage Rescue, turns the tables. Here, the Terrorists have taken a group of AI hostages that they must protect until time runs out, while the CTs must assault their location and free the hostages.

When using a keyboard and mouse, you'll notice the controls are sharp and easily customizable. Unlike the guns in, say, Battlefield, most of CS:GO's guns do not have an aim-down-the-sight feature. There are no vehicles, special weapons, or power-ups, either. You get your gear, learn the maps, and rely on your skills to take you to the finish line. Graphics, while improved from the Source engine, are nothing fancy, and neither is sound--although veteran players will be gratified to hear that many of their favorite guns' sounds are retained from earlier versions (especially the thunderous AWP). CS:GO adds a lot of new guns, too, of various types, and even a new grenade, the incendiary grenade, which can light a small area on fire for a short time, preventing players from passing through without taking damage.

Bottom line, CS:GO adds plenty, tweaks a little, and keeps the best parts of the classic multiplayer FPS. If you're into shooters, team-based gameplay, or just classic games that are updated well, you won't do better at the moment than CS:GO.
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